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Archipelago (also known as Odyssey) was the name of a cancelled game project under development at Bungie by Jason Jones after Minotaur: The Labyrinths of Crete was released in 1992. Instead, he chose to make Pathways Into Darkness.

Background[]

Not much is known about what Archipelago was going to be outside that it was going to use Minotaur's game engine with a top-down view, and that Richard Rouse III was once quoted in an Inside Mac Gaming interview that his game, Odyssey: The Legend of Nemesis: "...long, long ago was a Bungie project."[1][2][3][4] This information was confirmed to be true on Bungie.org byMatt Soell, former Bungie employee and community manager, saying, about Odyssey, "Once upon a time, it was called Archipelago."[5]

Presumably, Rouse (and his company, Paranoid Productions) took over Archipelago in its early development and released the new version as Odyssey: The Legend of Nemesis. The game was a narrative-driven RPG for the Apple Macintosh. It was inspired by the Ultima game series[6] (both in tone and in code) and utilized Bungie's Minotaur's game engine.[7] It is now freeware[8] and needs an emulator to run on newer Macs.[9]

Trivia[]

  • Odyssey: The Legend of Nemesis has many references to the number seven in the game, such as: the highest weapon proficiency level is seven, there are seven weapon proficiencies (there are also ten psionic proficiencies), and there are seven main islands (there are also two minor ones).
  • Odyssey's credits show that parts of the game are copyrighted (1995) by Bungie, and Alex Seropian, Jason Jones, Greg Kirkpatrick and Doug Zartman were all thanked.
  • Alex Seropian, founder of Bungie, is quoted as saying that Odyssey is, "The best Mac fantasy role playing game I've ever played."

References[]

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