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Archipelago (also known as Odyssey) was the name of a cancelled game project under development at Bungie by Jason Jones after Minotaur: The Labyrinths of Crete was released in 1992. Instead, he chose to make Pathways Into Darkness.


Not much is known about what Archipelago was going to be outside that it was going to use Minotaur's game engine with a top-down view, and that Richard Rouse III was once quoted in an Inside Mac Gaming interview that his game, Odyssey: The Legend of Nemesis: "...long, long ago was a Bungie project."[1][2][3][4] This information was confirmed to be true on Bungie.org byMatt Soell, former Bungie employee and community manager, saying, about Odyssey, "Once upon a time, it was called Archipelago."[5]

Presumably, Rouse (and his company, Paranoid Productions) took over Archipelago in its early development and released the new version as Odyssey: The Legend of Nemesis. The game was a narrative-driven RPG for the Apple Macintosh. It was inspired by the Ultima game series[6] (both in tone and in code) and utilized Bungie's Minotaur's game engine.[7] It is now freeware[8] and needs an emulator to run on newer Macs.[9]


  • Odyssey: The Legend of Nemesis has many references to the number seven in the game, such as: the highest weapon proficiency level is seven, there are seven weapon proficiencies (there are also ten psionic proficiencies), and there are seven main islands (there are also two minor ones).
  • Odyssey's credits show that parts of the game are copyrighted (1995) by Bungie, and Alex Seropian, Jason Jones, Greg Kirkpatrick and Doug Zartman were all thanked.
  • Alex Seropian, founder of Bungie, is quoted as saying that Odyssey is, "The best Mac fantasy role playing game I've ever played."