This person is a former Bungie Employee |
Luke Smith is a former employee and was the Destiny series' executive creative director. He was Destiny 2's game director from 2017-2020 prior to Joe Blackburn, and was the raid design lead for Destiny's raids: Vault of Glass, King's Fall, and Wrath of the Machine. Prior to joining Bungie, Smith was a video games journalist, writing for the now-defunct 1up.com exclusively for the Halo series.[1] He announced his departure on 1UP's podcast that he'd be joining Bungie in April 2007.[2]
Smith joined Bungie on May 7, 2007, as a content editor and assistant community manager.[3] He is credited as a writer on Halo 3.[4] During his time as Bungie, he co-hosted the Bungie Podcast with Brian Jarrard and (briefly) Frank O'Connor. During Halo: Reach's development, Smith worked on player investment.[4]
He is known for his shaggy beard, podcasts, and frank opinions.
He was laid off in July 2024 as part of company-wide layoffs.
Trivia[]
- In 2005, Smith famously trashed Halo 2 in a long article entitled Broken Halo: Five Ways Bungie Can Fix Halo 2.[5] In the article, he called Halo 2 "broken" over and over again as he gave his opinion on the things that he did not like about the game's multiplayer.
- He is known for saying the phrase, "Don't make the internet a promise..." in reference to Halo 3's Cortana's telling the main character, the Master Chief, "Don't make a girl a promise...if you know you can't keep it."
- He created a bungie.net account on March 21, 2007. From then until 2013, he used the custom titles: Assassin of Joy, don't get treated, Night Elf Probation, Scarab Lord, real talk, and replacement stosh.
Bungie Game Credits[]
- Halo 3 - Writer
- Halo 3: ODST - Bungie.net Writer
- Halo: Reach - Player Investment Designer
- Destiny - Design Lead
- Destiny 2 - Game Director, Executive Creative Director
External Links[]
- Luke Smith on Wikipedia