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Marathon Zero beta screen

Screenshot of the Marathon Zero demo.

"Marathon Zero" was the working title for Bungie's sequel to Pathways into Darkness, which evolved into Marathon.

History[]

This early version of Marathon was first shown at the San Francisco Macworld Expo in January 1994. Faster and more elegant than its predecessor, the game did not make a large impact at the time as many people perceived it as an enhanced version of Pathways Into Darkness.

Following the Macworld showing, Bungie overhauled the game, which included a from-the-ground-up rewrite of its rendering engine. In its final public release, Marathon bore little resemblance to its early appearance.

Various stages of the so-called Marathon Zero were included with the Marathon Trilogy Box Set.

Features (and differences from Marathon)[]

  • Eight levels (two playable)
  • Compass included in UI
  • Unnamed spider-like monster, not seen in future versions
  • Weapons:
    • TOOL Mark IV Pistol (20 shots)
    • SPNKR-25 Auto Cannon (30 shots)
  • "Vac Suit" worn by the player
  • Horizontally-opening doors
  • "Grendel Lives" graffiti in tile graphics

Trivia[]

  • An early joke title for Marathon that was reportedly kicked around the Bungie offices was "Pathways Into Uranus."[1]

References[]

  1. The Marathon Scrapbook, Bungie.org. 1997-05-01.

External links[]

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